# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B34 | Cry of the Wild | Dual: Score this in an end phase If: A friendly Karthaen made the Hunting Horn action in the previous phase And: There is a surviving friendly Karthaen. |
1 | - | - | - | ||||||
B36 | Hunt's End | Hybrid: Score this in an end phase If: An enemy fighter with a Wounds characteristic of 4 or greater is out of action Or: Your warband holds three or more objectives. |
2 | - | - | - | ||||||
B37 | Kurnoth's Snare | Surge: Score this immediately when an enemy fighter is pushed into a lethal hex. | 1 | - | ? | - | ||||||
B40 | Run Down | Surge: Score this immediately when a friendly fighter takes an enemy fighter out of action with an Attack action made as part of a Charge action. | 1 | - | - | - | ||||||
B43 | Slay the Corrupted | Score this in an end phase if three or more enemy fighters are out of action. | 2 | - | - | - | ||||||
B48 | Hunt in Concert | Choose up to two friendly fighters and push each of them up to one hex. | - | - | - | - | ||||||
B57 | Eye of Kurnoth | This fighter's Attack actions have +1 Dice. If the target is a Quarry, this fighter's Attack actions also have Ensnare. | - | Hunter | - | - | ||||||
B59 | Great Strides | +2 Move. | - | - | - | - | ||||||
B60 | Hale Charm | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Hunter | - | - | ||||||
B262 | Aggressive Strategy | Score this in an end phase if you have scored 5 or more surge objective cards. | 2 | - | - | - | ||||||
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B357 | Marked | Choose a fighter. They are a Quarry. This persists until that fighter is taken out of action. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B373 | Tracking | +1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - | - | - | ||||||
B384 | Amberbone Spear | 2 Smash 2 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 19/44 (43.18%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B404 | Hunter's Talisman | +1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll. | - | Hunter | - | - | ||||||
B416 | Predator's Trinket | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave. | - | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G15 | Forward Planning | Choose one friendly fighter with no Charge tokens. Give that fighter one Charge token and one upgrade. | - | - | - | - | ||||||
G21 | Rebound | Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
A39 | Vision of Glory | Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade. | - | - | ? | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC375 | Hunting Season | Each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | ? | - |